The SplObjectStorage class provides a map from objects to data or, by ignoring data, an object set. This dual purpose can be useful in many cases involving the need to uniquely identify objects.
Beispiel #1 SplObjectStorage as a set
<?php
// As an object set
$s = new SplObjectStorage();
$o1 = new StdClass;
$o2 = new StdClass;
$o3 = new StdClass;
$s->attach($o1);
$s->attach($o2);
var_dump($s->contains($o1));
var_dump($s->contains($o2));
var_dump($s->contains($o3));
$s->detach($o2);
var_dump($s->contains($o1));
var_dump($s->contains($o2));
var_dump($s->contains($o3));
?>
Das oben gezeigte Beispiel erzeugt folgende Ausgabe:
bool(true) bool(true) bool(false) bool(true) bool(false) bool(false)
Beispiel #2 SplObjectStorage as a map
<?php
// As a map from objects to data
$s = new SplObjectStorage();
$o1 = new StdClass;
$o2 = new StdClass;
$o3 = new StdClass;
$s[$o1] = "data for object 1";
$s[$o2] = array(1,2,3);
if (isset($s[$o2])) {
var_dump($s[$o2]);
}
?>
Das oben gezeigte Beispiel erzeugt folgende Ausgabe:
array(3) { [0]=> int(1) [1]=> int(2) [2]=> int(3) }
PHP 5.2.x and lower doesn't implement ArrayAccess in SplObjectStorage - it is only implemented starting from PHP 5.3
I have two things to note about SplObjectStorage:
#1: A reference to the object itself is stored (not just a hash to compare against the object) and it must be removed before the object is destroyed and the destructor is executed.
#2: SplObjectStorage::rewind() MUST be called to initiate the iterator and before SplObjectStorage::current() will return an object (and I think the only way to retrieve an object?) rather than automatically starting at the first element as I expected it to, like an array for example. This assumption is based on SplObjectStorage::current() returning NULL until SplObjectStorage::rewind() is called once the objects are contained. As a note, always use REWIND before iterating through or fetching objects.
<?php
class foo {
public function __destruct() {
print("--- DESTRUCTOR FIRED!!<br />\r\n");
}
}
# Create object and storage
$bar = new foo();
$s = new SplObjectStorage();
# Rewind early just as a test
$s->rewind();
# attach the object
$s->attach($bar, array('test'));
# Unset the object; destructor does NOT fire
unset($bar);
print("Object has been unset<br />\r\n");
# First demonstrate that REWIND must be called to initialize the iterator
$obj = $s->current();
var_dump($obj);
print("- Note the NULL (from \$s->current())<br />\r\n");
# Initialize, and then detach the current (and only) object
$s->rewind();
$s->detach( $s->current() );
# The destructor should NOW execute
?>
Output:
Object has been unset
NULL - Note the NULL (from $s->current())
--- DESTRUCTOR FIRED!!